Apr 20, 2007, 06:06 PM // 18:06
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#201
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Krytan Explorer
Join Date: Apr 2006
Guild: Team Quitter [QQ]
Profession: Mo/Me
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I have only done the first 4 prophecies missions in hard mode and a couple clearable areas in late Nightfall so I can't say a ton...but...the monsters have much more realistic skills bars. It isn't always the perfect combination, but its a lot better than it used to be. The new set up makes classes that rarely saw much action in PvE extremely viable (Mesmer casts a Diversion on a Charr Shamen -> it will die instantly). High monster damage really isn't a problem...anet has about a half dozen skills in the game to counter it. Pattern? Instead of using horrible builds off guild wiki, you now have a game that encourages you to have half decent builds and enough awareness to know how to use skills correctly. I have never been a fan of fast cast because it discourages interruption/skill, but eh. There are a ton of skills in the game to get around that. It just means you can't C+Space and expect to win...something the majority of GW players have gotten away with for a long time...learn2play?
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Apr 20, 2007, 06:06 PM // 18:06
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#202
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
Guild: Remnants of Ascalon, KT alliance
Profession: R/N
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Quote:
Originally Posted by Raaaaa
well it split the community, that much is true lol
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There are always ppl who don't like stuff Anet adds and come here to complain.
I don't see the problem here, if you find it to hard... then play normal mode.
I love this update, it is hard, it needs teamwork and that is what the community needs, we dont need stronger hero's, we need more connection between real ppl (yes I know many PUG's can be so irritating, but still it is my point of view that in an online game there needs to be alot of interaction between all the ppl)
nice job Anet really cool update
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Apr 20, 2007, 06:08 PM // 18:08
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#203
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I <3 Hard Mode!!!
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Apr 20, 2007, 06:28 PM // 18:28
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#204
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Pre-Searing Cadet
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I'm enjoying hard mode. I've done missions and vanquished a few explorables on each continent, just to get the titles started.
I was happy to find all my regular haunts were still doable, even the Torment and DoA ones.
I thought I was managing okay with my Domination mesmer and henchmen until I tried Mourning Veil Fails (starting at Amatz) - that was in another league of hardness; I took me an hour to get 40 kills into it before I had to stop. It's going to take me 4 hours to vanquish. Part of the problem is groups can spawn on top of each other, with surprise Oni in there too.
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Apr 20, 2007, 06:32 PM // 18:32
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#205
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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this is quite fun..harder than i expected it be .
old ascalon was bloody hard...considering u have 4 players aswell
Plains of Jarin wasnt too bad and ive done NF first mission - was surprsingly funny
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Apr 20, 2007, 06:33 PM // 18:33
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#206
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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Quote:
Originally Posted by felinette
Nobody was asking that it be made easier.
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We certainly were. Quit playing Nightfall upon reaching the entirely unfunly hard Desolation in Nightfall, and I'm not alone.
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Apr 20, 2007, 06:34 PM // 18:34
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#207
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Hall Hero
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Quote:
Originally Posted by SilentAssassin
There are always ppl who don't like stuff Anet adds and come here to complain.
I don't see the problem here, if you find it to hard... then play normal mode.
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People may think Hard Mode is too hard, and they may think Normal mode is too easy. So they have a dillemma. That's kind of what I'm going through right now.
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Apr 20, 2007, 06:34 PM // 18:34
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#208
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Can we stop calling it 'normal' mode... They debuffed it that much its now an 'easy' mode.
They've buffed the enemies too much without thinking at all about the size of there mobs in some areas. I want to run a fun build and be able to clear it... not be forced into B-surger or Nuker, SS only, 'tank', etc.
Just entered Issnur Isles... how the hell is that fun? The first mandragor mob i came upto. Headbutt spikes with Stoning/Ebon Hawk been spammed from the backline. Any defensive measures... instantly removed by the Chilblains been spammed every few seconds.
Last edited by Evilsod; Apr 20, 2007 at 06:46 PM // 18:46..
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Apr 20, 2007, 06:37 PM // 18:37
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#209
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Thumbs up to the difficulty level.
Thumbs down to the drop rate, quality of drops, farming nerf, and lockpicks (VERY disappointed with lockpicks).
If you think that the difficulty level is comperable to the original DoA, then you either didn't even try DoA, or you are not good at this game. It is challenging, yes....power block owned us all on the 2nd mission...I will have to tweak my skillbar, yes...but if you expected to get through the mission every time without dying, how is that hard mode?
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Apr 20, 2007, 06:38 PM // 18:38
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#210
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Girl Power [GP]
Profession: Me/
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Quote:
Originally Posted by mqstout
We certainly were. Quit playing Nightfall upon reaching the entirely unfunly hard Desolation in Nightfall, and I'm not alone.
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They didn't have to make the entire game easier just because NF's end-game areas are tedious crap. They could have tweaked only those areas.
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Apr 20, 2007, 06:42 PM // 18:42
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#211
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Tried Ft Ranik for grins. The char can attack so fast now.. ROFL. Zero cool down, no recharge.. Tweaking is truly needed. OR give us the same abilities in hard mode. I hit on Char warrior 3 times he hit me like 10 or 12 LOL And the heroes being better armored etc, well they died in a few seconds and I have taken them thru end game missions just fine.
Last edited by Enchanted Warrior; Apr 20, 2007 at 06:44 PM // 18:44..
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Apr 20, 2007, 06:49 PM // 18:49
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#212
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Wilds Pathfinder
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
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Damn, this sucks! I was in Sunward Marches, only a few mobs left in the castle in the center, including the Acolyte of Lyssa. It's hard to get it killed with the whole party on dp. After a few tries we die again, and I don't res anymore! I forgot about the whole 60%DP-No res thing. That was like 350 mobs
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Apr 20, 2007, 06:54 PM // 18:54
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#213
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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wow, seriously I cant believe people are having problems in not high end areas of the game.
this proves yet again how bad pvers are at this game.sry but your flare spam rangers wont work in Hard Mode.
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Apr 20, 2007, 07:04 PM // 19:04
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#215
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Hard mode:
Difficulty level: Just about where I expected it. Thumbs up.
Drops: Sucks really. Mostly 1 or 2 whites. I would be very surprised if this is not a bug. The update notes says the drops are suppose to be better but after hours of trying it last night killing well over 100+ monsters in an area, I have not noticed a difference in monster drop quality between normal and hard mode. Thumbs down.
Heroes/Hench AI: They should look into the heroes AI problem, for hard mode. Thumbs down.
Last edited by DarkSpirit; Apr 20, 2007 at 07:20 PM // 19:20..
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Apr 20, 2007, 07:05 PM // 19:05
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#216
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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Quote:
They've buffed the enemies too much without thinking at all about the size of there mobs in some areas. I want to run a fun build and be able to clear it... not be forced into B-surger or Nuker, SS only, 'tank', etc.
Just entered Issnur Isles... how the hell is that fun? The first mandragor mob i came upto. Headbutt spikes with Stoning/Ebon Hawk been spammed from the backline. Any defensive measures... instantly removed by the Chilblains been spammed every few seconds.
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No defensive measures? Try a warder maybe? Or is the very thing you complained about (cookie cutter builds) making you blind to any other builds?
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Apr 20, 2007, 07:11 PM // 19:11
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#217
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Hall Hero
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Quote:
Originally Posted by xBakox
No defensive measures? Try a warder maybe? Or is the very thing you complained about (cookie cutter builds) making you blind to any other builds?
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No I actually agree with him. Me and my girlfriend have been experimenting with numerous builds and we've still found the most effective to be the cookie-cutter Obs. flesh, nukers, bonder build.
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Apr 20, 2007, 07:11 PM // 19:11
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#218
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Wilds Pathfinder
Join Date: Jul 2006
Profession: W/Mo
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Hard mode was added to please those that were bored with the game. I figure now the loot in normal mode will not be worth picking up, and only hard made will see decent loot. That way they defeat bots (too hard for bots to last long enough).
That said, I think it's just time for me to find another game. I just have no real reason to play anymore. Guild is basically dead and gone, friends in game have moved on, and it's just not fun anymore. Mainly because of my friends being gone.
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Apr 20, 2007, 07:12 PM // 19:12
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#219
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Wilds Pathfinder
Join Date: May 2005
Location: Pittsburgh
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Quote:
Originally Posted by felinette
They didn't have to make the entire game easier just because NF's end-game areas are tedious crap. They could have tweaked only those areas.
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It wasn't only those areas, but that was a good example. How fun is the game when any AoE skill is useless (another example)? Most casual players will have no connection to forums/wikis to know about the AoE flee crap, especially after the Pre-Sear elementalist training for firestorm tells you how and when to use it! They've made the back into what it should be, and separate their hacks for "hardcore gamers" off into hard mode. (I'm still "mostly thumbs up for the overall, with a few big fat thumbs down for some parts".)
Last edited by mqstout; Apr 20, 2007 at 07:20 PM // 19:20..
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Apr 20, 2007, 07:16 PM // 19:16
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#220
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Thumbs up for the most part.
Henchmen aren't very buffed at all though and pretty much retarded to my heroes.. (my monk hereos have MUCH better skills bars; i.e., hex removal and useful heals :P)
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